Clash of Clans Netflix Series: Everything We Know (2025)

After more than a decade of raiding villages, training troops, and learning the perfect three-star attack, the barbarians are finally marching off your phone screen and onto Netflix. Yep, the streaming giant has officially ordered an animated series based on Clash of Clans!

But the untitled Clash series represents more than just another video game adaptation, though. In an era overflowing with them. This is Supercell’s crown jewel, a mobile game that launched in 2012 and somehow, against all odds, remains wildly popular today. 

With four billion downloads across the Clash franchise and 180 billion hours of gameplay logged by fans worldwide, hours so valuable that Clash of Clans accounts for sale have become their own thriving market. Netflix isn’t just planning to bring in a game; this time, oh no, they’re trying to translate a cultural phenomenon.

What We Know So Far

The series is said to follow a determined but in-over-his-head Barbarian who must rally a band of misfits to defend their village and navigate the comically absurd politics of war.

If that premise sounds both familiar and fresh, that’s entirely by design. The show will draw from the beloved worlds of both Clash of Clans and Clash Royale, weaving together characters and settings that players have spent years getting to know through raids, tournaments, and those addictive animated videos on YouTube.

Speaking of those videos, they’ve racked up over a billion views, establishing a visual language and comedic tone that the Netflix adaptation will build upon. The franchise has always balanced epic fantasy warfare with a winking sense of humor, and the animated series promises to lean into that duality.

A Creative Team Built for Battle

Netflix didn’t assemble this team by accident. Fletcher Moules, the director who shaped the original Clash of Clans animated videos into viral sensations, will serve as showrunner. His fingerprints are already all over the Clash universe, including the most-watched Super Bowl ad of 2015. But Moules brings more than franchise familiarity. His recent work includes directing Entergalactic, the visually stunning Netflix special starring Kid Cudi, which earned an Emmy nomination and pushed the boundaries of what Western animation can look and feel like.

Joining Moules is executive producer Ron Weiner, whose comedy credentials read like a television hall of fame: Futurama, Arrested Development, Silicon Valley, and 30 Rock. That’s not a resume, that’s a guarantee that the humor in this Clash series will land with precision. Weiner understands how to balance heart with wit, and his involvement signals that Netflix is treating this adaptation with the creative seriousness it deserves.

Vancouver-based Icon Creative Studio will handle the animation itself. The studio has proven its range with projects like Disney+’s Monsters at Work and Disney Jr.’s Ariel, demonstrating its ability to deliver both family-friendly charm and technical excellence. For a franchise that needs to appeal to longtime players and newcomers alike, that versatility matters.

Why This Clash Series Matters Now

Video game adaptations used to be a punchline. Then The Last of Us happened. Then Arcane. Then Fallout. Suddenly, the industry realized that games aren’t just source material, they’re fully realized worlds with devoted audiences who’ve spent hundreds of hours immersed in them. The Clash franchise, with its unforgettable characters, is perfectly suited to an animated series and fits squarely into this new era of prestige gaming adaptations.

But here’s what makes this particular project interesting: Clash of Clans isn’t a narrative-driven game. There’s no predetermined story to adapt, no cutscenes to recreate, no dialogue to translate. The Netflix series gets to build its mythology from the ground up, using the game’s aesthetic, characters, and tone as a foundation rather than a blueprint. That creative freedom could result in something genuinely original, a show that feels connected to its source material while standing entirely on its own.

Clash Animated Series: Key Details at a Glance

Category Details
Series Title Untitled Clash Series (working title)
Platform Netflix
Based On Clash of Clans and Clash Royale by Supercell
Showrunner Fletcher Moules (Entergalactic, Agent Elvis)
Executive Producer/Head Writer Ron Weiner (Futurama, Arrested Development, Silicon Valley)
Animation Studio Icon Creative Studio (Vancouver)
Production Status Currently in Pre-Production
Franchise Stats 4 billion downloads, 180 billion gameplay hours

A Global Gaming Phenomenon Gets Its Moment

The numbers tell a story that’s hard to ignore. Clash of Clans alone has generated nearly six billion dollars in revenue since launch. The game commands an estimated 65 million monthly active users, more than a decade after release. In an industry where mobile games typically flame out within months, the Clash franchise has achieved something approaching immortality.

That longevity comes from a simple but powerful formula: accessible gameplay with genuine depth, constant updates that keep the experience fresh, and a community that’s been cultivated rather than exploited. When Netflix’s John Derderian announced the series, he noted that the Clash universe offers “limitless potential for storytelling.” He’s not wrong. The game’s flexible mythology, part medieval fantasy, part cartoon absurdism, can support virtually any narrative direction.

Pre-production is now underway, though Netflix hasn’t announced a release date. Given the typical timeline for animated projects of this scope, viewers can expect a premiere sometime in 2026 or 2027. That’s a long wait for fans who’ve been patient for over a decade, but if the creative team delivers on the promise of this announcement, the result could be worth every moment of anticipation.

The Barbarians Are Coming

There’s something poetic about Clash of Clans finally getting its animated series now, at a moment when video game adaptations have proven they can be prestige television. The franchise didn’t chase trends or rush to capitalize on its success; it waited until the medium caught up with its ambitions and the right creative partners emerged.

For the millions of players who’ve spent years building villages, training armies, and perfecting their attack strategies, this Netflix series represents a new way to experience a world they already love. For everyone else, it’s an invitation to discover why a mobile game from 2012 still commands such fierce devotion.

The determined Barbarian at the heart of this story? He’s been waiting over a decade for his close-up. And if Fletcher Moules, Ron Weiner, and the team at Icon Creative have anything to say about it, that wait is about to pay off in spectacular fashion.

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3.2.2026
 

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